Fable III: An Epic Journey

Being woken up in a comfy bed by your dutiful butler, Jasper, doesn't seem like that bad of a deal for a young princess. I mean, you live in a castle, your brother is the king, and you have a hot boyfriend waiting for you in the garden. Seems awesome, right? As you begin your adventure in Fable III, which is available today on your Xbox 360 and PC, you realize that, in fact, not all is well in Albion. Picking up around 60 years from where Fable II left off, you quickly discover that it's up to you to change the future of the kingdom by sparking a revolution, and take your place on the throne. However, battling your way to the throne is just a means to an end. If you get there, you'll have to make some serious decisions on the future of your kingdom and take the side of good, which will help the people of Albion or veer evil in the footsteps of your tyrannical brother. The decision is yours.

I've been waiting a long time to experience Fable III, a continuation of the wildly popular Fable II release of 2008, and it didn't disappoint. Bringing together a sort of "choose your own adventure"-style game play, beautiful landscapes, and a whole new menu feature make this title a worthy successor to one of my favorite games of the past few years.

Find out more about Fable III, and read the rest of my review after the break.

A major theme in Fable III is decision-making. But making morally-heavy decisions isn't anything new — you've done it before in Fable II, however, the outcomes are much farther-reaching than ever before. Every action has a reaction that you may not see right away, so taking the time to consider your options is of utmost importance for you, and your kingdom. What has changed in Fable III? A few superficial things, like the menu — the scrolling menu HUD is gone, making way for an interactive room called "The Sanctuary," where you can see your clothing, weapons, gifts, and maps in one spot. Instead of a spell selector, you'll be outfitted with bracelet-like "Gauntlets" that create your spells. The gesture wheel is also gone, and instead, you'll be prompted to choose from specific gestures when you interact with townspeople, which makes things much more streamlined and effective.


Speaking of interaction, it's a big part of Fable III. Now, you can actually hold hands, kiss, and hug your favorite townspeople. Getting these folks to like you is important, as it also helps you up your experience. Experience has also been revamped and will be based on how many "Guild Seals" you earn, either from battling foes, interacting with fellow citizens, and completing quests, and will determine how often you can level up your weapons and skills, even helping you to learn how to buy houses and businesses which you can now customize on a deeper level.

Don't be surprised if you're spending lots of your time in Fable III wandering around and exploring the countryside because the environment is amazing. Water, snow, the sky, and foliage looks richer, and even the gritty industrialized areas of Bowerstone are a work of art, worthy of a thorough examination. Not to mention the people, which have more detail and spirit. What do I think of Fable III overall? Although I find that I'm not the biggest RPG fan, I can appreciate the craft, thought, and adventure that was injected into Fable III, and thus have become a fan for life.

You can get Fable III in stores and online today for $60 on your Xbox 360 and PC. You can also spring for the awesome Collectors Edition ($150), which comes with new quests, locations, weapons, and dog breeds, playing cards, and a Guild seal coin to help you make important decisions for good or evil.

It's all fun and games until you have to choose between child labor and saving enough money to protect your kingdom! I still feel like a douchebag a day later :-(
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