Disney Playmation Avengers Review
Why Disney's Playmation Will Be Top on Your Kids' Holiday List
At first glance, Disney's new Playmation toys don't look like much. The box doesn't really say a lot, and the YouTube videos and commercials overrunning the Disney Channel look more like the next Avengers movie than a toy for kids. But open the box and strap on the "Repulsor Gear," and you will quickly learn Playmation is unlike any toy you've ever played with before.
A cross between laser tag and video console game, Playmation transforms players into their favorite characters using motion sensors and wearable technology without a wire or WiFi device to be seen. Confused yet? We thought so. Think of it this way. "Toys-to-life" is a buzzword in the toy and video game industry, where toys like Disney Infinity, Skylanders, and Lego Dimensions are supposed to come to life as kids play with them. But with Playmation, the toy actually does come to life, as kids put on the gear, become the character, and then jump and dive their way through enemy-fighting missions.
The Playmation Marvel's Avengers Starter Pack ($120) comes with Iron Man Repulsor Gear (which players strap to their arms), two power activators (used for combat), and two starter smart figures (Captain America and Iron Skull — others can be bought separately). Upon removing the items from the box, Tony Stark's A.I. guide, J.A.R.V.I.S., walks "new recruits" through using the Repulsor Gear (how to attack the enemy and how to defend yourself). Players can then accept missions (25 are included with the starter pack, and more are available via the free AvengersNet app) or engage in free play.
The "Power Activators" are used in conjunction with the hero and villain smart figures. Place a hero (Captain America comes with the starter kit) on one, and you and the hero work together to fight the enemy. Place a villain (Iron Skull comes with the kit) on the other, and you can start battling him immediately. Turn on both "Power Activators," and you and Captain America work together to overcome the villains. The key here is that your child is not sitting in front of a TV playing with a remote control. She's running around the house (or yard — it works outside), jumping and tumbling her way through the missions so it is a truly physical experience.
All of that sounds great, but what is it like to really play with it? And how do kids react to it? Read on to see our complete review.
Who is this product designed for?
What sets it apart?
What could be better?
How long did it entertain my child?
